![]() Chun section will be applicable to OG Chun. She can use her great air LK and MK to counter DPs if you're far enough. ![]() This allows an OG Chun player a better ability to turtle than N. It gives Old Chun a powerful weapon against jump-ins besides her (already fantastic) normals. The Spinning Bird kick hits during her handspring animation, and can be used similar to an E.Honda headbutt (with good timing). She's one of the most (if not the most) easier character to play in the game : all of her main combos are easy, her instant air stomp is easier to perform than with N.Chun, she don't have to deal with charge partition, no just frame, etc. Why play Old Chun when New Chun has a fantastic super and a decent reversal/situational Anti Air in Upkicks? Certainly there are a few things that OG Chun doesn't have, but what she does have can change her play style quite a bit.
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